Game writer and narrative designer Jessica Sliwinski has over a decade of experience in the video game industry, having written for everything from AAA MMOs to indie mobile games. After four years writing quest content for BioWare’s Star Wars: The Old Republic and its first expansion, Rise of the Hutt Cartel, she got a crash course in mobile game design at Zynga, writing for The Ville. Now in her sixth year as Lead Narrative Designer for Disruptor Beam, Jessica uses lessons learned from creating both expansive cinematic experiences and single string quest intros to inform narrative design for story-driven mobile games such as The Walking Dead: March to War, Star Trek Timelines, and Game of Thrones Ascent.
Jessica has served as a Writer or Lead Narrative Designer on the following:
JESSICA’S BREAKOUT WORKSHOPS WITH TOIYA KRISTEN FINLEY
SATURDAY 17TH NOVEMBER 2018, ODEON POINT VILLAGE, DUBLIN, IRELAND
1:30 p.m. – 6:00 p.m. (4.5 hours)
TITLE: Writing for Games: An Introduction to Interactive Narrative, Game Design, and the Video Game Industry
DESCRIPTION: Welcome to the only medium in the world in which the writer is not the main storyteller and the story is often not the point: video games! In this hands-on workshop, you’ll learn how writing a story that is actively played versus passively consumed comes with unique challenges not encountered in other media, what game audiences are looking for that other audiences are not (hint: control), and the unique politics and process of making a game, with particular attention paid to how writers from other media can successfully cross over.
SUNDAY 18TH NOVEMBER 2018, ODEON POINT VILLAGE, DUBLIN, IRELAND
TITLE: Narrative Design and Game Stories: A Deep Dive into Plot, Structure, Character, and Dialogue for Games
DESCRIPTION: Are a cutscene and a cinematic the same thing? What can a PC do that an NPC can’t? Does pacing exist when players can spend hours recoloring their armor? Barks and examinables and codex entries, oh my! In this hands-on workshop, you’ll be introduced to the basic elements of writing for games, with allowances made for differences in platform and audience. By the end of the workshop, you’ll have not only encountered many of the unique caveats and scenarios inherent in writing for games, but created your own personal toolbox for how to attack and conquer them.
INSTRUCTORS: Toiya Kristen Finley and Jessica Sliwinski
Attendees are invited to bring along laptops for use during workshops and or notebooks.
Desks will be provided.
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